Bahamut Lagoon

super famicom · french · in development

I'm translating Bahamut Lagoon into French. That means dialogue, battle text, fonts, and the compressed room scripts that drive the game.

French dialogue from a 2019 build

What I'm working on

The load screen in French, from the current build

Current state

The old tools and patches are on the current build system now, with tests that boot the patch in kintsuki. The load screen is in French, chapter titles included, and the battle dialogue went in this week. The rest of the translation still needs testing in-game. No release yet.

Source on GitHub

Base game and patching

The build expects an unheadered Bahamut Lagoon (Japan) ROM, SHA-1 c8bca249ebd481dfd7bb851c7846844ab70d3003, and produces an IPS patch. Build instructions are in the repo.