Bahamut Lagoon¶
super famicom · french · in development
I'm translating Bahamut Lagoon into French. That means dialogue, battle text, fonts, and the compressed room scripts that drive the game.

What I'm working on¶
- Variable-width dialogue and battle fonts.
- Extracting, rebuilding, and relocating text-bearing rooms.
- Menu text and graphics insertion.
- A reproducible build and a clearer assembly-module layout.

Current state¶
The old tools and patches are on the current build system now, with tests that boot the patch in kintsuki. The load screen is in French, chapter titles included, and the battle dialogue went in this week. The rest of the translation still needs testing in-game. No release yet.
Base game and patching¶
The build expects an unheadered Bahamut Lagoon (Japan) ROM, SHA-1 c8bca249ebd481dfd7bb851c7846844ab70d3003, and produces an IPS patch. Build instructions are in the repo.