Projects

Translating these games is mostly engineering. French is longer than Japanese, so I end up writing fonts, moving text around, and changing how menus draw.

Final Fantasy IV

super famicom · french · in development

My oldest one. Variable-width fonts, reworked menus, rolling inventories.

Dragon Quest VI

super famicom · english, french · review

Dialogue, menus, and battle text with proportional fonts. Most of the text is in; now I'm reviewing it and playing through.

Bahamut Lagoon

super famicom · french · in development

Custom dialogue and battle fonts, and figuring out the compressed rooms and event scripts.

Brave Fencer Musashi

playstation · french · in development

My first PlayStation one. So far it's mostly archive, disc, and text-engine tooling.

Chikuma

ipod classic · firmware · in development

Not a translation. I'm rebuilding the iPod Classic firmware as code I can recompile, and checking it against the original in an emulator. More at chikuma.ringum.net.

Looking for a patch?

Nothing released yet. Final Fantasy IV and Bahamut Lagoon have public source. When something is ready, it'll come with a versioned download and instructions.